


A full day/night cycle and dynamic weather pull it all together, cementing The Witcher 3’s landscape as one of the most authentic-feeling open worlds I’ve ever seen. It’s difficult to express just how huge and open this world is: verdant, rolling fields liberally dotted with swaying foliage of every shape and size fill the space between loosely connected, ramshackle townships where people struggle to scrape by. And even the games that have a difference on paper don’t really look all that different to the naked eye when you’re playing.īut when a developer flat out says that the resolution is the reason he’d pick one version over the other, that will probably factor into the decision-making process of people wondering which version to buy.The Witcher 3 is as dense and deep as the other two games in the series in terms of RPG mechanics, and the overwhelmingly massive open-world environment has at once made that depth more intimidating, and in the long run, more rewarding.

The furor over this has died down somewhat as more publishers and developers have found parity on both devices. Releases that debuted on both systems regularly had a better resolution or higher frame rate than on the Sony box. Resolution was a hot topic when the PlayStation 4 and Xbox One consoles launched in November 2013. “I just don’t want to promise anything unless I can deliver. “Of course we’ll try,” he tweeted to some fans. “I think any resolution changes would require a much bigger change from Microsoft than the DX12 upgrade, to be honest,” he tweeted.īut the designer did say his team will give it a shot. But Monnier was not optimistic that this will make enough of a difference. This is the programming interface that enables games to talk to the GPU, and Microsoft is promising a significant improvement to things like framerate for games that take advantage of DX12.

This led several Xbox One owners to ask Monnier if the studio would try to get The Witcher 3 up to 1080p on Microsoft’s box after it updates the system’s development kit to take advantage of DirectX12. Three top investment pros open up about what it takes to get your video game funded.
